"Games don't usually have a moral. They don't have a theme in the sense that a novel has a theme.” -Raph Koster, Theory of Fun for Game Design
Like how he says how games evolving,
games now are evolving to the point where they are starting to have a
theme similar to novels. A theme is basically a broad idea, message,
or moral of a story. A video game named Bioshock, released three
years after this book was published, has a theme. It has an engaging
story and that story comments on religion, culture, and life in
general. The game is based on Ayn Rand's philosophy of Objectivism,
where she advocated reason as the only means of acquiring knowledge
and rejecting all forms of faith and religion. In the game, as a
result from a philosophy based on Ayn Rand's, what was intended as a
utopia for mankind, turned into a dystopia.
“I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well.” -Andrew Ryan, Bioshock
"What is the greatest lie every created? What is the most vicious obscenity ever perpetrated on mankind? Slavery? The Holocaust? Dictatorship? No. It's the tool with which all that wickedness is built: altruism. Whenever anyone wants others to do their work, they call upon their altruism. Never mind your own needs, they say, think of the needs of... of whoever. The state. The poor. Of the army, of the king, of God! The list goes on and on. How many catastrophes were launched with the words "think of yourself"? It's the "king and country" crowd who light the torch of destruction. It is this great inversion, this ancient lie, which has chained humanity to an endless cycle of guilt and failure. My journey to Rapture was my second exodus. In 1919, I fled a country that had traded in despotism for insanity. The Marxist revolution simply traded one lie for another. Instead of one man, the tsar, owning the work of all the people, *all* the people owned the work of all of the people. So, I came to America: where a man could own his own work, where a man could benefit from the brilliance of his own mind, the strength of his own muscles, the *might* of his own will. I had thought I had left the parasites of Moscow behind me. I had thought I had left the Marxist altruists to their collective farms and their five-year plans. But as the German fools threw themselves on Hitler's sword "for the good of the Reich", the Americans drank deeper and deeper of the Bolshevik poison, spoon-fed to them by Roosevelt and his New Dealists. And so, I asked myself: in what country was there a place for men like me - men who refused to say "yes" to the parasites and the doubters, men who believed that work was sacred and property rights inviolate. And then one day, the happy answer came to me, my friends: there was *no* country for people like me! And *that* was the moment I decided... to build one." -Andrew Ryan, Bioshock
What I’m trying to get across is that
games are still evolving. What the book says that games do not have
right now, it will have later as they continue to evolve.
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