Types of games played
| RTS Games |
| Street Fighter |
First Person Shooter
Like any other sport, there is skill involved playing video games competitively. Good hand eye coordination is needed. Players need to to certain actions at certain times to win a game. When a player messes up at a certain moment, such as pointing at a wrong direction, it can cost them the game. Most, if not all, games require a quick reaction time. Shooting each other, like in Counter Strike, requires quick reaction times because in most cases, the person who pulls the trigger first wins. Sometimes, players train themselves by doing the same things over and over to get it into their muscle memory. This is common with fighting games, where you have to chain attacks together into combos. In Real Time Strategy Games, such as Starcraft, the action per minute, or APM, decides on who wins. APM is the average actions a player does during one minute. The following video explains it:
There are tournaments occuring all around the year. Whether if it is a small, local tournament, tournmanets held over the internet, or world wide tournament, they are being held. There are too many local tournaments to list. The more well known big tournaments are listed below.
“The Evolution Championship Series (Evo for short) represents the largest and longest-running fighting game tournaments in the world. Evo events bring together the best of the best from around the world in a dazzling exhibition of skill and fun, as players and fans gather to honor the competitive spirit in an open format and determine a champion.
You’ll also find that our tournaments are about more than just winning. Evo events are open to anyone, feature many stations available for relaxed free play, and offer unique opportunities to meet people from different countries and different walks of life who share your passion. Established champions face off against unknown newcomers, and new rivals that might have only talked or fought online meet up and become old friends.”7
“Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity, while giving sponsoring brands access to this highly influential demographic. We represent the best professional gamers and give millions of aspiring players around the world an opportunity to compete, improve their skills, and socialize through our thriving online community and live Pro Circuit competitions.”8
“The World Cyber Games is the world’s first “Cyber Game Festival”, Designed to build a healthy cyber culture.The best gamers around the world gather into different cities to share the excitement and fun of the game tournaments.
To lead the development of the digital entertainment culture by promotion harmony of humankind through e-sports and its embodiment in the “Cyber Culture Festival.”
WCG is a comprehensive Digital Culture Festival, where language and cultural Festival barriers are stripped away, and international exchange and harmony are Promoted through extensive events including tournaments, conferences, exhibitions.”9
"DreamHack arranges a lot of Esport tournaments for all audiences ranging from casual and fun to real hard core attracting professional players. All major genres like Team FPS, Duel FPS, Racing, Fighting, Sports, Music and strategic games are featured. Most of the tournaments are open for everybody and often starts in the BYOC area then moves on to a tournament area. The final for the main games is played in front of thousand of people on the main stage or DreamArena Extreme.Many of our partners, exhibitors and community friends arrange side tournaments with great prizes."10
Commentating, Streaming, and the Spectator Sport
Like in other sports, there are commentators. There is a commentator that does the play-by-play, giving a running commentary of what is happening currently in the game. They are valued for their articulateness and ability to describe the events of an often fast-moving game. This is valuable to new viewers who know little to nothing about the game, where the game can get very confusing. There are also color commentators, who are similar to the "regular sports" color commentator. They are valued for experience and insight into the game. These commentators are usually former players, since they will have more insight into the game.
Unlike other sports, competitive video game play is usually streamed over the internet. They are streamed on sites such as ustream, justin.tv, and own3d.tv. The streams are very popular. In the Evo 2011 World Finals, "held July 29 to 31 at Las Vegas, recorded more than 2 million unique viewers on its Ustream.tv feed, serving more than 1.9 million hours of video content. Viewers tuned in for an average of 55 minutes each."11
There were also many viewers for MLG:
These numbers show how popular video games are as a spectator sport. Also, these numbers only show the number of people watching on the internet. It does not take into account of the number of people who attend these events to watch professional gamers play these games.
These videos show how crazy spectators go during the games are played:
Starcraft is HUGE in South Korea. "There are professional StarCraft leagues, pro StarCraft players and televised matches on cable."1
One of the reasons why it is so popular is:
"Many Koreans easily become obsessed with activities or games that test their ability to think and react rapidly, and excelling in such activities for competition during youth is highly encouraged," says Nick Rumas, a South Korea-based filmmaker and writer. "This can range from math to science to Rubik's Cube, and while StarCraft generally is not a 'recommended' pursuit, it falls under a similar obsessive mindset."1Also,
"The game's popularity in South Korea is due to, in part, good timing. When Blizzard launched StarCraft in the late 1990s South Korea was building up it's online infrastructure and creating the fastest internet in the world. Online cafes began sprouting up, and the cafes needed games. It's a matter of which came first — the chicken or the StarCraft — but the game ended up in more and more net cafes. The release of the game also coincided with the creation of South Korea's first pro gaming league in 1998. A couple of years after the game launched, pro-gamers began organizing into teams and big time sponsors like Samsung moved in."1So, unlike here in the United States, people in South Korea usually played games in net cafes. As a resulat, gaming became more socially acceptable in South Korea than in the United States. Gamers in the United States are still viewed as fat man childs playing in their mother's basement.
The following video shows the life of professionals gamers in South Korea:
Many people have said that playing video games are a waste of time and you will never make any money just by playing video games. In actuality, there are many players who make a comfortable living just by playing video games, as shown in the following:
They make their money usually from streaming, winning tournaments, and sponsorships.
10. http://www.dreamhack.se/dhw11/about/

