Monday, December 12, 2011

eSports

What is it?
Electronic Sports, or eSports, is the the competitive play of video games. They are played competitively at amateur, semi-professional and professional levels including in leagues and tournaments. These tournaments can either be local tournaments or world tournaments.

Types of games played

Real Time Strategy
 
RTS is a sub-genre of strategy games that do not progress in turns. The point of the game is for the players to position and maneuver units and structures under their control to secure areas of the map and destroy their opponents' assets. These games have a deep strategy, where there are many different ways to win. The simplest way in thinking about Real Time Strategy games is chess, without taking turns. The more well known and popular RTS games are Warcraft III, Starcraft, and Starcraft II.

RTS Games
Fighting


Fighting games are a genre of games where players control an on-screen character and engage in close combat with an opponent. The characters tend to be of equal power and fights matches consisting of several rounds. The characters need to be equal power to bring balance to the game, where no one character is over powered. Players must master techniques such as blocking, counter-attacking, and chaining together into sequences of attacks known as combos. The well known and popular fighting games are Street Fighter, Mortal Kombat, Tekken, and BlazBlue.

Street Fighter

First Person Shooter


First Person Shooters are games that center around the gameplay on gun and projectile based combat through first person perspective, the player controls and see through the eyes of the character they are controlling. When FPS is mentioned, the Call of Duty franchise comes to mind. But, it is kind of hard making it competitive, since a new game comes out yearly. Call of Duty also has less strategy than other FPS games, such as Counter Strike.
Counter Strike
Multiplayer Online Battle Arena (MOBA) Games


MOBA games are a subgenre of real time strategy games, characterized by their likeness to Defense of the Ancients. The MOBA genre, compared to traditional Real Time Strategy Games, remove the elements of base management, resource collection, and army building. The genre puts emphasis on team-play; players on each team can select and control one Hero, a powerful unit with various abilities and advantages to form a team's overall strategy. The objective of such games is for the player's team to destroy the opposing side's main structure with the help of periodically spawned computer-controlled units that march towards the enemy's main structure. The well known MOBA games are Defense of the Ancients, League of Legends, Heroes of Newerth, and DotA 2.
Defense of the Ancients: All Stars

Skill

Like any other sport, there is skill involved playing video games competitively. Good hand eye coordination is needed. Players need to to certain actions at certain times to win a game. When a player messes up at a certain moment, such as pointing at a wrong direction, it can cost them the game. Most, if not all, games require a quick reaction time. Shooting each other, like in Counter Strike, requires quick reaction times because in most cases, the person who pulls the trigger first wins. Sometimes, players train themselves by doing the same things over and over to get it into their muscle memory. This is common with fighting games, where you have to chain attacks together into combos. In Real Time Strategy Games, such as Starcraft, the action per minute, or APM, decides on who wins. APM is the average actions a player does during one minute. The following video explains it:

In the end, hard work and perseverance is what get players better at their game. Like any other sport, there is no shortcut in getting better.

Tournaments

There are tournaments occuring all around the year. Whether if it is a small, local tournament, tournmanets held over the internet, or world wide tournament, they are being held. There are too many local tournaments to list. The more well known big tournaments are listed below.

“The Evolution Championship Series (Evo for short) represents the largest and longest-running fighting game tournaments in the world. Evo events bring together the best of the best from around the world in a dazzling exhibition of skill and fun, as players and fans gather to honor the competitive spirit in an open format and determine a champion.
You’ll also find that our tournaments are about more than just winning. Evo events are open to anyone, feature many stations available for relaxed free play, and offer unique opportunities to meet people from different countries and different walks of life who share your passion. Established champions face off against unknown newcomers, and new rivals that might have only talked or fought online meet up and become old friends.”7
“Major League Gaming is the largest professional video game league in the world. MLG is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity, while giving sponsoring brands access to this highly influential demographic. We represent the best professional gamers and give millions of aspiring players around the world an opportunity to compete, improve their skills, and socialize through our thriving online community and live Pro Circuit competitions.”8

“The World Cyber Games is the world’s first “Cyber Game Festival”, Designed to build a healthy cyber culture.The best gamers around the world gather into different cities to share the excitement and fun of the game tournaments.

To lead the development of the digital entertainment culture by promotion harmony of humankind through e-sports and its embodiment in the “Cyber Culture Festival.”

WCG is a comprehensive Digital Culture Festival, where language and cultural Festival barriers are stripped away, and international exchange and harmony are Promoted through extensive events including tournaments, conferences, exhibitions.”9
"DreamHack arranges a lot of Esport tournaments for all audiences ranging from casual and fun to real hard core attracting professional players. All major genres like Team FPS, Duel FPS, Racing, Fighting, Sports, Music and strategic games are featured. Most of the tournaments are open for everybody and often starts in the BYOC area then moves on to a tournament area. The final for the main games is played in front of thousand of people on the main stage or DreamArena Extreme.
Many of our partners, exhibitors and community friends arrange side tournaments with great prizes."10


Commentating, Streaming, and the Spectator Sport

Like in other sports, there are commentators. There is a commentator that does the play-by-play, giving a running commentary of what is happening currently in the game. They are valued for their articulateness and ability to describe the events of an often fast-moving game. This is valuable to new viewers who know little to nothing about the game, where the game can get very confusing. There are also color commentators, who are similar to the "regular sports" color commentator. They are valued for experience and insight into the game. These commentators are usually former players, since they will have more insight into the game.

Unlike other sports, competitive video game play is usually streamed over the internet. They are streamed on sites such as ustream, justin.tv, and own3d.tv. The streams are very popular. In the Evo 2011 World Finals, "held July 29 to 31 at Las Vegas, recorded more than 2 million unique viewers on its Ustream.tv feed, serving more than 1.9 million hours of video content. Viewers tuned in for an average of 55 minutes each."11

There were also many viewers for MLG:


These numbers show how popular video games are as a spectator sport. Also, these numbers only show the number of people watching on the internet. It does not take into account of the number of people who attend these events to watch professional gamers play these games.

These videos show how crazy spectators go during the games are played:




Starcraft and Korea

Starcraft is HUGE in South Korea. "There are professional StarCraft leagues, pro StarCraft players and televised matches on cable."1
One of the reasons why it is so popular is:
"Many Koreans easily become obsessed with activities or games that test their ability to think and react rapidly, and excelling in such activities for competition during youth is highly encouraged," says Nick Rumas, a South Korea-based filmmaker and writer. "This can range from math to science to Rubik's Cube, and while StarCraft generally is not a 'recommended' pursuit, it falls under a similar obsessive mindset."1
Also,
"The game's popularity in South Korea is due to, in part, good timing. When Blizzard launched StarCraft in the late 1990s South Korea was building up it's online infrastructure and creating the fastest internet in the world. Online cafes began sprouting up, and the cafes needed games. It's a matter of which came first — the chicken or the StarCraft — but the game ended up in more and more net cafes. The release of the game also coincided with the creation of South Korea's first pro gaming league in 1998. A couple of years after the game launched, pro-gamers began organizing into teams and big time sponsors like Samsung moved in."1
So, unlike here in the United States, people in South Korea usually played games in net cafes. As a resulat, gaming became more socially acceptable in South Korea than in the United States. Gamers in the United States are still viewed as fat man childs playing in their mother's basement.

The following video shows the life of professionals gamers in South Korea:




“You're wasting your life playing video games”

Many people have said that playing video games are a waste of time and you will never make any money just by playing video games. In actuality, there are many players who make a comfortable living just by playing video games, as shown in the following:
They make their money usually from streaming, winning tournaments, and sponsorships.

1. Ashcraft, Brian. "Why Is StarCraft So Popular In Korea?" Kotaku, the Gamer’s Guide. Kotaku, 24 July 2010. Web. 11 Dec. 2011. <http://kotaku.com/5595262/why-is-starcraft-so-popular-in-korea>.
2. Bacon, Derek. "E-sports: Gentlemen, Start Your Computers | The Economist." The Economist - World News, Politics, Economics, Business & Finance. The Economist, 10 Dec. 2011. Web. 11 Dec. 2011. <http://www.economist.com/node/21541162>.
3. Lawler, Ryan. "Super Bowl of ESports Proves More Popular than Cable — Online Video News." GigaOM. GigaOM, 6 Dec. 2011. Web. 11 Dec. 2011. <http://gigaom.com/video/mlg-pro-circuit-numbers/>.
4. Miller, Patrick. "2011: The Year of ESports | PCWorld." Reviews and News on Tech Products, Software and Downloads | PCWorld. PCworld, 29 Dec. 2010. Web. 11 Dec. 2011. <http://www.pcworld.com/article/214432/2011_the_year_of_esports.html>.
5. Plunkett, Luke. "Korea's Starcraft Scandal Worsens." Kotaku, the Gamer’s Guide. Kotaku, 17 May 2010. Web. 11 Dec. 2011. <http://kotaku.com/5540370/koreas-starcraft-scandal-worsens>.

Wednesday, November 30, 2011

Final Project Idea

For the final project, I'm going to do an extended blog post about competitive gaming, or eSports. It will be sort of like an intro to eSports and I won't be going too deeply into it. The reason I'm writing about this topic is that people do not know about it or look at me weird when i tell them i watch eSports.

Sunday, October 30, 2011

Video Game Draft Testing

There were many types of games that people made. There was a platform game, something like Mario. Another was a avoid everything type of game. The last one I played was a clicking game, just accumulating points. Comparing with my game, most people thought i was close to finishing. Also, There is a lot of work that is needed to be done.

What i got from the playtest was new ideas. There are things that I can still implement. I still need to figure out the coding on some of the things that i want to do. I need to figure out how to limit bombs and how to make diagonal movement.

Monday, October 24, 2011

Midterm Writing Assignment


My game combines some of the mechanics of Nazi Zombies with bomberman. It would be endless waves of zombies and you kill those zombies by placing bombs around the map. There will be 3 different bombs with different timers. More and more zombies will spawn as the game goes on, sort of like an endless horde. Those zombies will get faster and faster. The zombies will spawn at different places. I'm not sure if the bomb blast range will increase at certain point intervals, since I don't want to make the game too easy.

It will have a top down view. I want it to be on a big map, but no bigger than a standard desktop resolution. The reason for a big map is for more room to run around.

I think the game will be fun. I can't be sure about this, since there is no play test. There isn't an overall narrative to the game. There is no story to the game. I just wanted to combine 2 different games together and see what comes out of it. I don't see any culture developing because of this game I'm making. I'm making a game targeted towards casuals, but I guess anything can happen after making the game.

Wednesday, October 5, 2011

Session Report - Playtest

Fighting Words

A card game based on scrabble. The gist of the game is to create words and the first person to create 3 words win. Each player is dealt 7 cards. Those cards have either consonants, vowels, 2 letters, or an event cards. Each person starts by drawing a card from the pile and places a card into play. Those letters can be placed next to other letters or in the middle of 2 letters.

Some event cards are over powered, since they let you take cards from other people.

Facial Recognition

People say it's like apples to apples. Each person is dealt 5 object cards from the object deck. A leader, (rotates every turn) draws a face card from the face deck, which have a facial expression on it. The other players try to associate an object card to that face card. The leader picks the card that is most appropriate to the face. The person who placed that card gets the face card. The person with the most cards by the end wins.

Pretty fun game.

Friday, September 30, 2011

Play Session: Lost Pig

Lost Pig

Lost pig is a text based browser game released back in 2007. It is an interactive fiction about an orc named Grunk attempting to find a pig. The story is told from Grunk's point of view through his own words and worlds alone, with no pictures. As a result, the text have a cave-man feel to it. As you journey to find the pig, you discover a lost underground shrine and solve puzzles.


When I played it, it  was fun. The replies from Grunk about some actions were especially funny. I didn't get pretty far, since the riddles were a little bit hard and I didn't feel like going through every action trying to solve the puzzles. So I looked up the walkthrough to the game and found the answers. Did not finish the game but i do want to.

Tuesday, September 27, 2011

What Games Teach us

"Games don't usually have a moral. They don't have a theme in the sense that a novel has a theme.” -Raph Koster, Theory of Fun for Game Design

Like how he says how games evolving, games now are evolving to the point where they are starting to have a theme similar to novels. A theme is basically a broad idea, message, or moral of a story. A video game named Bioshock, released three years after this book was published, has a theme. It has an engaging story and that story comments on religion, culture, and life in general. The game is based on Ayn Rand's philosophy of Objectivism, where she advocated reason as the only means of acquiring knowledge and rejecting all forms of faith and religion. In the game, as a result from a philosophy based on Ayn Rand's, what was intended as a utopia for mankind, turned into a dystopia.

“I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well.” -Andrew Ryan, Bioshock
"What is the greatest lie every created? What is the most vicious obscenity ever perpetrated on mankind? Slavery? The Holocaust? Dictatorship? No. It's the tool with which all that wickedness is built: altruism. Whenever anyone wants others to do their work, they call upon their altruism. Never mind your own needs, they say, think of the needs of... of whoever. The state. The poor. Of the army, of the king, of God! The list goes on and on. How many catastrophes were launched with the words "think of yourself"? It's the "king and country" crowd who light the torch of destruction. It is this great inversion, this ancient lie, which has chained humanity to an endless cycle of guilt and failure. My journey to Rapture was my second exodus. In 1919, I fled a country that had traded in despotism for insanity. The Marxist revolution simply traded one lie for another. Instead of one man, the tsar, owning the work of all the people, *all* the people owned the work of all of the people. So, I came to America: where a man could own his own work, where a man could benefit from the brilliance of his own mind, the strength of his own muscles, the *might* of his own will. I had thought I had left the parasites of Moscow behind me. I had thought I had left the Marxist altruists to their collective farms and their five-year plans. But as the German fools threw themselves on Hitler's sword "for the good of the Reich", the Americans drank deeper and deeper of the Bolshevik poison, spoon-fed to them by Roosevelt and his New Dealists. And so, I asked myself: in what country was there a place for men like me - men who refused to say "yes" to the parasites and the doubters, men who believed that work was sacred and property rights inviolate. And then one day, the happy answer came to me, my friends: there was *no* country for people like me! And *that* was the moment I decided... to build one." -Andrew Ryan, Bioshock
 
What I’m trying to get across is that games are still evolving. What the book says that games do not have right now, it will have later as they continue to evolve.